An Occasional (as opposed to a Periodical) font of infalliable wisdom concerning, well, mostly boardgames, books, and life as a navel-gazing pseudointellecutal thirty-year-old hip-deep in grad school.

Friday, September 29, 2006

Chief Wiggum Speaks!

I heard back from the police department today, and they have chosen to not investigate my hit-and-run. It turns out none of the witnesses--or I--got a good, full look at the driver who hit me. It was, as perhaps noted, night. And a lineup ID, believe it or not, is a necessary requirement for so much as investigating a hit-and-run.

True: Making this a requirement does, in fact, ensure that the driver (not necessarily the owner) gets prosecuted. The thing is, Springfield doesn't require that for all traffic offenses. If a car runs a red light, or go through a camera speed trap, the owner of the license plates gets the ticket.

Anyway. This is now in the hands of my insurance company's Vinny & Guido Unit. They don't care who drove, but who owns the car (and, presumably, the insurance).

Tuesday, September 26, 2006

Alfred's Week of Awesomeness Continues

Greetings from my laptop! On Sunday, my hard disk failed. I knew something was wrong when the computer wouldn't start programs. Usually that's a bad sign. So I rebooted, and it didn't like doing that at all. Did some diagnostics...it found unfixable problems on the disk. I tried (why not?) reinstalling the OS...and it wouldn't do that. It is now in the safe hands of Database Systems of Springfield.

Also, about the truck. Remember this statement?

The truck, superficially, looks pretty good. The rear bumper sort of turned under; the rear fenders are goners but the rest of the body looks OK. I'll discover later that the exhaust pipes are bent out of shape (no surprise) and there's something, hidden, wrong that has yet to be determined--it rides absurdly rough.

So, briefly, that "something, hidden, wrong" costs more to fix than the truck is worth, so the insurance company totalled it. The guy who hit me now owes me a new car. No sign of his capture, and he's closing in on a week as a free man. Which annoys me. It also annoys my insurance company, which would prefer to not be paying out its own money for this.

It was weird, going in and clearing out the stuff in the truck. I kinda hated the thing sometimes. It got lousy city mileage (great highway, though); the radio wouldn't play unless you had a CD in the CD player; there were other annoyances--but gosh darn it, it served me well this summer, and hauling my junk down here, and getting my games up from Austin--and it sucked to see it go. Especially since some guy did it, and he's still running around.

Saturday, September 23, 2006

Yay New Features

We're trying out something new here at MR&TLU Industries. Prodded by Chris Brooks a few days ago, I've enabled tags. Once I figured out how to do it.

Like they Read my Mind

One of my favorite games lately has been Old Town, Clicker's game of historical research. I mentioned once or twice that I'd like to see other themes--and, glory be, one new theme is on its way! I'm curious how this one is going to work...

I wish I was going to Essen to pick this up, I tell you what.

Wednesday, September 20, 2006

SIS BOOM BAH

So there I was, sitting in my truck by the side of the road, with the police car behind me, with the party lights on. By this point I was the picture of calm--it helped that the lights were on my behalf.

I'd taken the GRE earlier in the day (and did v. nicely, thanks), and to cool off in the evening I thought I'd head down to Borders, do a little grocery shopping, that sort of thing. I left my apartment, and at the first light to get onto the main street the car in front of me ran through the red light. This is incredibly common in Springfield; I see it a few times every week. How rude, I say to myself.

I head on down the street. A few intersections later, the light goes yellow and I brake. I hear tires squeal.

WHAMMMM!!!

Glass tinkles, I'm propelled into the intersection. I'm not 100% sure what's going on. I mean, I'm mostly sure, but still. There are a foggy couple of seconds. I can't just stay in the intersection, so I go forward and pull up on the shoulder, and wait for the guy who hit me to pull in behind me.

The light turns green...and a small, shattered car tears out of the intersection and screams into the night. I shout something rude. The car behind him pulls behind me; another pulls in front. Three other cars tear off after the small one. Unknown to me, there are five or six emergency calls put through to 911.

I saw virtually nothing of the car that hit me; luckily, everyone else near the intersection did. We had the license plate, the make and model, the color, everything. I'm getting information from folks; later I talk to a 911 person, providing my version of events. I was sufficiently shaken up to need someone else to dial. Even now, I'm switching between verb tenses like crazy.

Waiting for the police car, another car pulls up. It was one of the ones that followed the "runner." Despite being pretty torn up, it managed to outrun this ad hoc posse for a couple of miles before disappearing. (The assumption was that the car would keel over in a few blocks. I'm amazed it didn't; the whole front of the car looked pretty bad.) People from a nearby restaurant tell me what they saw. I have to admit, I'm impressed by the response of the other drivers and nearby witnesses. By the time the police arrive, I'm pretty well recovered.

Physically, I'm great. No whiplash--it was a pretty low-speed collision, all things considered. The truck, superficially, looks pretty good. The rear bumper sort of turned under; the rear fenders are goners but the rest of the body looks OK. I'll discover later that the exhaust pipes are bent out of shape (no surprise) and there's something, hidden, wrong that has yet to be determined--it rides absurdly rough.

I have to admit that I have no real idea what happens next. I haven't been in an accident since I was very young, and that wasn't a hit-and-run, and I had nothing to do with the repairs and whatnot. I called the insurance company, left a message; there's an "emergency" line, but since I'm OK, and the truck is vaguely driveable, that seemed unnecessary. I guess I'll have to get this thing towed somewhere and find a rental. I have uninsured-motorist collision coverage, which is awesome. (Odds that the runner is uninsured: Very, very high.) Rental's on me, though.

This is also the first time something's happened to me that required the police to help me. Here's hoping it's the last.

Anyway. Not a lot of game stuff here, but I wanted to get it off my chest.

Tuesday, September 19, 2006

MY NEW FAVORITE TOY

I have a thesis that needs writing. When, precisely, the thing is due is an interesting question. In theory it doesn't have to be done until the middle of May. My advisor set a date of April 1. Many of the schools to which I'm applying want to see something coherent by December 1. Various parts of it are due by Thanksgiving. And, finally, the idea is to have a draft all ready for initial editing by the second week of October.

The time, clearly, had come to break down and get a coffee maker.

That I had gone more than a year as a grad student without one was a source of surprise, shock, and some suspicion among my fellow students. "You don't smoke, you don't drink...you apparently don't drink coffee. Are you sure you're not Mormon?"

Appearances deceive, however. I didn't have a coffee maker not so much out of an aversion to coffee, but an aversion to regular coffee. It's just...too weak. It's just a kind of brown water with a sprinkling of caffeine. That, and coffee makers famously break--unless you buy an expensive one, of course, and then you're only able to make brown water for longer and more reliably.

That, and you're buying filters. I think filters are most of the problem, personally.

So, I put it off for a while, making do on fizzy caffeinated drinks...which led to predictable results, waistline-wise. So I cut those out, and have been flying by totally decaffeinated for a few months now. Good to catch up on sleep, anyway.

Still, with deadlines looming--and writing anxiety to be overcome with pure adrenaline--something had to give.

I explored my options. Wandering around Bed, Bath, and Beyond's coffee-making section, there was a lot to choose from. The prices ranged from $$$$$ all the way down to $$$...except, in the corner, this little device called a "Moka Pot" that came in two varieties, $ and $($/2). It claimed to make espresso. Better yet, it had no moving parts and you didn't have to plug it in anywhere. I did a little research, they sounded like a sufficiently simple way to make a sufficiently strong brew, so I picked up the $($/2) version (the $ one looked a little flimsy). Verily, it makes a fine mug of caffeine.

Still, doing my research, my semi-trained historian's eye was drawn to an even simpler device: the ibrik. Turkish Coffee isn't too common in the States; I'd only had it once, in a Turkish restaurant in Austin that went under nine months after I arrived. Still, I was smitten, and the long-ago memory of it lingered.

I found my way to Natasha's Cafe and sprung for the Millennium set. You get an ibrik, three samples of appropriate coffee, and some tastefully minimalist demitasse sets.

Making Turkish coffee is kind of a challenge. It's not the kind of coffee you start making, take a shower, and then come out and drink. You have to watch it like a hawk, and it takes a while to make right. You start by putting in too much sugar, then too little water, and then on top of the water you put in too much coffee. You don't stir; the coffee just rests on the top like a lid. It seems like it shouldn't work. You then put it on the stove on a fairly low heat, and wait for foam to form. As you do, the coffee slowly sinks into the water, forming a sludge on the top. It bubbles, you stir the bubbles down, and put it back on the heat. When it bubbles again, stir again, and back on the heat. The third time is the charm; take it off and wait for everything to settle down.

It's a near-run thing. There's not much of a margin of error; I made a mess my first time, and I doubt that'll be the last mess I make. It's easy for everything to foam over; you have to watch it carefully and have pretty quick reflexes.

But, when it's done, you have a magical brew on your hands. I like Natasha's "Cairo" blend, which has dark coffee and spices. Along with the too-much-sugar you added at the beginning, you get a very complex drink. Strong coffee, spices, sugar...you can see why some people use it as an ice-cream topping. You don't get a lot out of an ibrik; after a couple of demitasse cups you start getting too many grounds. At the very bottom, the remaining grounds look like a layer of brown toothpaste. You don't need much of this stuff, though. It's a lot of sugar and caffeine in a very small volume. You can stand a spoon in this stuff, which is just the way I like it.

I appreciate the simplicity of an ibrik. It's a specialized teakettle, basically, where you're just boiling stuff up in. As someone who's studied his share about the mediterranean in the sixteenth and seventeenth centuries, the kind of authenticity is also appealing.

And it's darned good coffee.

Consider yourselves strongly encouraged to try it for yourselves.

Sunday, September 17, 2006

CERTAIN PEOPLE HAVE CERTAIN NEEDS

Matthew Gray's game store database is a great resource. Well, for most people it is.

I hope they found a set.

Saturday, September 16, 2006

AAGGHHH!! I'M HIT!

...by a speeding meme, in this case the One Book Quiz. Yehuda got me. It's certainly an interesting subject, and without further ado...

One Book that Changed My Life. Gotta go with Siddhartha here; it is probably reading this book that was the very last straw that broke me out of my downward spiral of depression and some self-destructive social behavior. Thanks again to Adam for making me read this.

One Book I've Read More than Once. Almost every book of comics, and humor book, I've read umpteen times until I've virtually memorized it. Poetry--same thing. How many times have I read Petrarch? But if I have to give a single answer...The Master and Margarita, Bulgakov's satirical masterpiece.

One Book to Bring to a Desert Island. I still say GK Chesterton's supposed answer ("Thomas's Guide to Practical Shipbuilding") is the right answer, but it's become a cliché unto itself. (And it has become something of an unofficial ritual to cite it when doing such lists.) I'd have to go with either the Bible or the complete essays of George Orwell. Make of me what you will from that statement. (Good luck.)

One Book that Made Me Laugh. Interior Desecrations by James Lileks--a wonderful skewering of seventies interior design. Lucky me, I only had to make it through 2.5 years of the seventies, but I still remember some harvest gold around the house. If you find this book in the store, and you're not sure whether to buy it, turn to page 80. After history, I have more humor books than anything else.

One Book that Made Me Cry. This is a harder one. Books don't affect me like this, while there are movies that do it. Some books make me mad, lots make me laugh, some make me depressed, but that's different from the current challenge. Am I just too detached? Wait--I got one. Boyce and DiPrima's Elementary Differential Equations. I cried over that.

One Book I Wish I'd Written. I feel like this is my cue to suck up to current or potential future graduate advisors. But there are so many, and I can just pick one, that I, sadly, cannot fulfill this solemn duty. I'll go with a former professor: Peter Green's Alexander to Actium, his incredibly erudite and wide-ranging study of the Hellenistic era.

One Book I Wish had Never been Written. Yehuda has the obvious answer, or rather pegged the obvious theme to an answer. I don't want to belittle the great evils of history (and the books that propelled them), but I do want to take the question in a little bit of a different direction. I'll go with Arming America by Michael Bellesiles. (I recommend against trying to divine my position on gun control from this choice.) The whole story makes me mad, and I find the book to be basically an affront to the profession, on which I am on the second-from-bottom rung of the ladder. (The "normal" plagiarists--Doris Kearns Goodwin, anyone?--are in a similar position, but I find their sins to generally be less flamboyant.) It's also a data point for my theory that when politics and history meet, great violence is done to the history. (And this is one of the areas of the greatest bipartisan "cooperation.")

One Book I'm Currently Reading. Shea and Hess's Pea Ridge, one of the great campaign books. I'm rereading it for a class assignment: Should Curtis or Sigel be rung up on charges of dereliction of duty for their behavior on the Pea Ridge campaign?

One Book I've been Meaning to Read. How long has The Influence of Sea Power upon History been sitting on the nightstand? A while. A long while. I'm about eight pages in. Other than that, there's Gibbon.

Tags:

Mark, Brian: Go to it. (If you haven't already. I may have forgotten.)

Wednesday, September 13, 2006

SLOW NEWS...WEEK? MONTH?

You think posting's been light lately? Hah! Just wait! I'm entering Crunch Time, the first of a few for the coming year. Through some point in early October--I'm aiming for Oct. 8, also known as "American History Day," a major holiday among the cognoscenti--I'm going to be a regular scholarly Stakhanovite. Trying to see how much of the ol' thesis I can get drafted out. And attend a conference this week. And take the GRE next week. And get all my ducks in a row for applications to PhD programs. And do the regular ol' junk. Gaming, and game-blogging, are going to take the brunt of the hits.

That said, I expect I'll be poking my head in here from time to time, just to keep from going insane. A few points...

Somehow, someway, I managed to win all three of my chess games on Little Golem. My new rating is a 1547, which is about 1546 points higher than I'd have given myself. I'm curious how this happened; there have been many theories.

First, "turn-based" play (such as on Little Golem) encourages slower, more thoughtful play. Such play has never been a strength in face-to-face games, to be sure. That said, the go is turn-based too, and many of my games are decomposing before my very eyes because I'm playing too quickly. I suppose that I knew my chess was horrid, so I tried to be patient, whereas I felt like I should be able to blow 19-kyu players off the board in go using only the very, very limited amount of guile at my disposal.

Second--Adam brought this up: typically all my chess games (well, almost all of them) have been against friends, and that's been a major distraction. That's probably true. I take games just a little less seriously when I'm playing friends. Sometimes a lot less seriously. Online, it's more like a puzzle.

Finally, there's the level of competition to consider. In my rating tournament, I faced off mostly against fellow patzers. For much of my in-person chess career, I've played against legitimately good players--people who played on the US Junior Olympiad team, that sort of thing. In my chess games online, I managed--typically after disastrous opening moves--to pick out a strategy and see it through, which is more than my opponents could muster. It may not have been much of a strategy, but it was at least some sort of guidance. And, at this level (and playing speed), I don't think anybody has the tactical brilliance to wipe me out, assuming I'm careful. (Which, historically, has been an almost insurmountable assumption.)

So that was kind of interesting. I'm not sure when my next chess game will be; hopefully I won't be too cocky.

Attention people who like puzzles made from games! Try to get ahold of the November 2005 issue of GAMES Magazine. There are 23 annular sections of game boards--having that little game board to work with makes identifying them a lot more difficult than rectangular sections. Some of them are still gimmies, but not too many. The rest of the issue looks pretty good, too; there's a wacky-sounding trick-taking game that even I would like to try sometime. I mean, sure, I'd lose, but I'd still like to see how it works.

Finally, in history and book news: A War Like No Other, Victor Davis Hanson's book on the Peloponnesian War, is now out in paperback. Highly recommended; one of the best "new military history" works in a while--a book that builds the history from the groundpounders up, rather than the generals down. Great reading.

Friday, September 08, 2006

THE GEEKIEST POST THAT HAS EVER GRACED THESE PAGES

Does this game have a variant where you play it on four tables simultaneously?

(Don't be ashamed if you don't get that. But if so, I recommend discovering a little band out of Oklahoma called The Flaming Lips.)

Saturday, September 02, 2006

WELL, THAT WAS BETTER THAN I EXPECTED

So, I was hanging out at Metagames last night, and the manager introduced me to a game I'd heard of, but never played: Anachronism. What I'd heard of it was not particularly positive. This thread sums up the received wisdom nicely. I wasn't expecting much, frankly.

We played the new starter, which was a Turkish hero against Vlad the Impaler. It wasn't a totally ridiculous setup, a la some of the other starters--Brian Boru vs Peter the Great, anyone?--but I don't think it actually happened. (Could be wrong. Can't be bothered to check, here in the library.)

We set up the game--essentially a 4x4 grid, five cards a side--ran through the rules in about three minutes, and played it through in about five.

You know what? I had a blast. I was the Turks. The way the game works, you have a Warrior card (i.e., "you") and four cards that provide some sort of boost for your warrior: Something to inspire him, a weapon, a shield/armor card, and...something else. The game lasts up to five rounds. On each of the first four rounds, you flip over one of your assist cards, and take three actions. Actions consist of moving and fighting. Each warrior can attack only in certain directions; weapon cards expand that somewhat. Every card has some kind of special power.

My warrior's "neat thing" was that, once he took four hits, he dealt out extra damage. On the minus side, he was easier to hit. Vlad could really lay down a whuppin', and could make range attacks, but other card powers were less useful. It was interesting seeing them interact; some of the cards would be better against other warriors and card combinations, of which there are legion.

It's not Caylus. It's not even Lost Cities. But it's a neat little piece of popcorn with spiffy art. The "real game" takes place before the actual throw-down in the "arena": How to pick, or create, the right warrior/boost combination.

When I was at UT, I had a military history professor rail against wargamers for "wanting to give Alexander the Great a Sherman tank"--that is, not taking the history very seriously. This game, at least, makes very little pretense of actually modelling anything from reality--which I think is just fine. It has a few trappings, provides a pleasantly fluffy game experience, and doesn't overstay its welcome. I gave it a 7.5; it's a game I'd play if someone suggested it, and I'd suggest it myself if the spirit moved me, but I'm not rescheduling other events to play it.

WE'RE ATHLETES!

I'd just like to point out briefly that, at the University of North Texas (where I'll likely be applying to get a PhD), the Game Club and Go Club are considered Sports Clubs. Makes me want to make barbell weights out of meeples, it does.

(I think chess was considered a sport by the USSR, too. I don't think there's a connection.)

Sadly, UNT doesn't have an archery club or range, which is a slight minus.