An Occasional (as opposed to a Periodical) font of infalliable wisdom concerning, well, mostly boardgames, books, and life as a navel-gazing pseudointellecutal thirty-year-old hip-deep in grad school.

Saturday, December 31, 2005

NIGHT (AND EARLY MORNING) O' GAMING

After too long, I made it back out to Jay's place for an evening of drinking Cokes, scarfing sugary snacks, and playing games with some good folks. Jay and I were joined by Jorge, Eva, and Chris. In a pleasant turn, they were all games I liked--even the ones that were new to me. Two heavy games, three light games.

Waiting for Chris to arrive, the four of us pulled out Coloretto. This is, perhaps, the game's niche. I rate Coloretto a 6. Perhaps not the ultimate test of wills, but it's a fine appetizer. I can't imagine playing a full game of it several times in a row, or competitively, but doled out in portions I've always enjoyed myself. No clue who won this one.

We followed it up with a somewhat longer and more serious affair when Chris showed up: Caylus, the game that many folks prop up in their game rooms with a little votive candle in front. I thought it was all right. I mean, I'm going to get it. I had fun. It probably took two and a half hours, but with a bunch of experienced, fast players I imagine this could creep well below two hours, maybe to ninety minutes. (Maybe.) I had the sense, somehow, that we were playing suboptimally--not surprisingly, since for all of us but Jay it was our first game. Lord knows I was playing suboptimally.

There's not a whole lot of player interaction (there's definitely some), there's perfect information, and with most games (it would seem) having very similar setups I imagine that, in time, Caylus could develop a "groove" as best play is determined. With Shadow of the Emperor, I feel like there's a lot more interaction so there's less of a chance of play becoming stereotyped. Caylus, though, is a lot easier to get into than Shadow--for the latter, you have to have a fairly decent handle on what every card does before you start.

I give Caylus a seven right now, same as Shadow of the Emperor. I'm not sure where those scores are going to go; I think Shadow is more the kind of game I like than Caylus is, but they're both pretty neat. I'm not getting a tattoo of either of them, though.

I finished somewhere back in the pack, I think. I never seemed to grasp the fine art of having commodities in stock. I never seemed to have more than one or two sitting around at the end of the turn--usually none. And that's not because I was "efficient."

After Caylus, another couple of palate cleansers. First up was Reiner Knizia's Poison. I'm a big fan of most of Knizia's small card games--Money, Vampire, and Trendy (among others) all have places in the collection. Granted, Trendy's not the game the others are, but I've always enjoyed them and (perhaps not coincidentally) tend to do fairly well when I pllay them..

I like Poison, too. It has kind of a press-your-luck element, which I always approve of. Yeah, there's a lot of luck in the game, but you have to be paying attention to what everyone else is playing and know when to play your cards. Eva and I won this one, with a three-round total score of something like eight. Third place had...fifteen or sixteen? The first round, I only took two cards, period. I was usually able to set it up so that at least one or two pots would be cleared out by the time it was my turn again. The third round, I decided to just shoot the moon on Purple and hope for the best everywhere else, and that worked nicely. The second round, I forget what I did. It was good, though.

We still hadn't quite decided what to do next, so we tried Tsuro for a couple of games. It's neat! Again, it's not exactly rocket science but I thought it was pretty spiffy. It looks gorgeous; I love the "carved in granite" tiles, the board, the "guest soap" pieces, the whole package. I love that it works for 2-8 players. I like moving along the path you make--it's not exactly "required" as long as you have good spatial abilities, but I think I just like moving the pieces around. Makes it more obvious when two guys are about to run into each other. It's fast. I did pretty poorly the first game, but the second game I finished second--it helped, I think, that I trusted much of my play to the fates--rolling a die to determine which tile to play. I said it wasn't rocket science. This game is all about the aesthetics of the product and socializing, not preparing for the Tsuro World Championships.

Tsuro Championships: I don't think there are any. But there are Pirates of the Spanish Main tournaments, which makes even less sense. I walked into the game store once, and there were tables and tables full of PotSM(etc) players--some of them had special "treasure chests" to hold their ships, there were binders, laminated rules, the wole nine yards. Of all the WizKids "constructible" games, I think Rocketmen is the only one really worth a darn as a game, personally, but what do I know? That one seems to have died a horrible death at the stores.

After that, we were ready for the night's crowning effort: Taj Mahal. Jay, long ago, owned Taj Mahal but sold it away years ago, and had wanted to get a game of it in for a long time since. He finally got his chance last night--and, sad to say, hated it.

I finished, I think, third. I, the "expert," didn't play particularly well. Playing TM "well" requires a lot of watching and counting and evaluating and third-order determinations of what other people want to do, which I just wasn't in the mood for between having not played in well over a year and the late hour. (He says, making lame excuses.) It's a hard game, probably the most difficult and complicated auction game I've ever played. Jay found it totally impenetrable.

Honestly, though, I thought that the other four, for being newbies, played very nicely. Nobody developed irrational fixations, picked up useless cards off the table (well, none that were obviously useless), or other common mistakes born of inexperience that plauge Taj Mahal players. Eva had a strategy that Jay stumbled into partway through the game, which upset her apple cart something fierce, which sometimes happens. There were some little misreads I noticed, but nothing worse than what I was missing.

Jay made a good point, after the game, that for most of it he wasn't aware of the good plays he was missing. There are a few stages people go through learning a game. Early on, with no real experience, you're playing based partly on guesswork and partly on trying to evaluate the position from Point Zero. You can blunder through whole games this way; I've gotten clobbered at games and, at the end, had no idea what I even did wrong. What were the really bad moves?

The next stage is when you play something, and later (sometime between the second the next person takes their turn and the end of the game) realize that (A) that was a bad move, and (B) you should have done __________. This is when enlightenment comes. I mean, assuming that __________ was the right thing. Theoretically, if you reach this point, finding the right move in a given situation requires sufficiently visualizing and puzzling out the position on the board. Not that it's easy, or our board judgement is infalliable, but we know what a good move looks like.

Taj Mahal is a hard game to get this with. You have to follow so much stuff, and read not only the board position but the psychology of your fellow players. If you find yourself, playing Taj Mahal, thinking thoughts like the following you're probably well on the way towards Taj Mahal Enlightenment:

"He doesn't really need anything in this region, so he's probably just dumping some money and making someone spend extra to get what they want."
"Jane's had the +2 card for too long. Jeff right now has a Princess down, and has one Princess chip already. Plus he's in fourth place. I could probably beat him for the Princess this turn, but I want someone to get the card away from Jane."
"Purple, eh? He's been drawing purple the last few turns, so he can probably outbid me if he has to. I'll stay away this round. Or do I want to toss out something I'm short in, and bleed off his purple? Hmmm..."
"I don't need anything in this region, but the face-up cards are...unimpressive. I'll throw something out, see if it sticks, and take random stuff if I have to."
"I have a good shot at getting all the tea, and a lot of other stuff besides. If I sit out these three regions, I should have enough cards for that big run at the end."

It's a toughie. It's still one of my very favorite games, and probably my favorite game with a major auction mechanic, but I downgraded it from a ten because there's such a learning curve to it, it's hard to wrap your head around.

Not that I didn't enjoy myself, but it's a pity Jay had such a bad time. Again, I thought he played fairly competently by the standards of first-time Taj Mahal players, but it just gets frustrating sometimes.

Basically, Taj Mahal for Jay is what Tichu is for me...

Thursday, December 29, 2005

ALFRED'S BEST OF THE BLOGOSPHERE

Greetings, one and all! Here's hoping everyone's having a wonderful holiday season. Mine's shaping up nicely, thanks; I got some toothbrushes and a thorough ear-cleaning. (Kinda gross holiday-time medical procedures will recur in this post.)

Some folks seem to be taking the week off--understandable--but we never sleep here at MR&TLU Industries, so we have another batch of links to round out the year. This week's episode is dedicated to Tom and Joe, who are giving away a Hyundai container's worth of games through their latest podcast. Next step for Alfred: Figure out how to enter, since podcast listening's at a premium at home, and get an entry together. I only have one of them (Havoc)!

On to the links...

Brian Bankler has arrived as a Real Gameblogger: He got his first comped game from a publisher to review. Sounds...interesting, anyway. He also pushed some counters around for Flying Colors, which is one of my pleasant surprises in recent years. When I get back, I'll have to try one of the new scenarios, not included in the DTP version.

There are a lot of "best of the year"-type roundups. Among them: Matthew Gray, Gone Gaming's resident South Dakotan, and Many from the Gathering of Engineers, done in "Award Format" so if I have to get that 151st award I know where to go.

Also in Oregon: Not every family/gaming gathering includes surgery, but some do. As I say in the comments, my favorite part of that picture is how you can tell which two are the doctors just from the facial expressions. Sounds like Chris Brooks et al have had a bang-up time over the holidays; check out the last several posts. (That link's just to the main blog page.) He also has a brief review of Mesopotamia, which is a game that's definitely caught my eye.

Mr. Ekted has an interesting idea about Weight vs. Weight, but something seems "off," somehow. Not sure what it is. Partly it's what constitutes "rules," as with Bridge and Go. Do you need conventions to play Bridge? I mean need-need. It doesn't seem like it to me, but then I'm the worst Bridge player the world has ever seen. (Worse than my chess, even. I think I like playing new games since nobody really knows how to play, so I have a shot.) Interesting idea, though. "Weight" in games is a fuzzy concept, and could use clarification.

I'm fascinated by Yehuda's Food Ingredients Game. It's a great post generally, too--check it out.

Next time I'm in Austin, I want to go to a game group with Michael Chapel and grouse about trick-taking games. That, and play Lexio. Some of my favorite gaming experiences come from sitting in the original Great Hall in Austin with Adam, Rob (the co-owner), and some random person and playing a raucous (but not truly authentically raucous) game of Mah-Jongg. I had fun. Lexio sounds more "gamer-y" than Mah-Jongg, which definitely has its place. And it's pretty good-looking...I like the black tiles. Black is underused in games, I think, as a dominant color.

Best recent blog discovery: Boardgamers' Pastime. This is some fine stuff--long(ish), in-depth look at gaming. And not game reviews (at least not yet), but things like take-backs, in-game strategy discussions, and much else. Great posts; keep an eye on this one.

Once again: designing Christian-themed games is frought with peril, the major peril being the temptation to strap Christianity (or--again, once again--any other theme) to a less-than-inspiring "engine." Although...let me say this. I played Candyland as a kid, and I think I turned out basically OK as a person and as a gamer. I played Candyland, Hi-Hi Cherry-O, all the maligned kids' games out there. And here I am, none the worse for wear, gamer-wise. And I'm not sure I'd have turned out any smarter (or dumber) or less of a "real gamer" if I'd had all these newfangled Learning and Cognitive Experience games that are coming out. My parents didn't play these games too much with me, I don't think--from what I've been told, what I liked to do was play them against my stuffed animals. I guess I could spin that as "exercising my imagination." I had lots of other Learning and Cognitive Experiences--I grew up with French instructional tapes in the background, I was taught to read extremely early, and had plenty of other stuff to do. Maybe my gaming was just getting my daily minimum allowance of Stupid, I dunno. Maybe, if I ever have kids, I'll decide that they're too good for Candyland. Or not. I'm not sure where this was going, but here it is.

(One thing I'm not saying is that, if a kid doesn't like Candyland, that they should play it anyway--mostly just that, in and of itself, Candyland isn't a bad thing and doesn't deserve its status in many quarters as Worst Game Ever.)

That's the links for this week. And now for something of an announcement.

Best of the Blogosphere is, starting Real Soon Now, changing and moving to a new home. Mikko Saari, one of the original (?) gamebloggers, started up Best of Board Games, which will provide links (collected by Mikko, myself, and probably a few others as time goes by) to news sites, BGG, blogs, podcasts, and Lord knows what else. I considered keeping up BotB: I could collect all the stuff on the other blog, says me, which is basically a digest with commentary of the best links, and then digest and comment on that. Wait, that's insane. So I'm not doing that. The beauty of this new system is that it's more immediate--I'm not going through various post-its, pieces of scrap paper, and ill-remembered data to create this thing anymore.

Bookmark and/or subscribe to BoBG, then, and follow along! MR&TLU will be returning to the usual folderol: half-baked game reviews based on one solo playing, self-indulgent two-word sports commentary, zingers from the library, and now and again a Real Post just to keep everyone on their toes. If there's an article I want to give more than a three-sentence comment on, I'll probably put a post here, and link both the original story (which is somewhere else) and my commentary (which is over here) over there. Over here (keeping this straight?), I'll probably be upping the Folderol content. I'm thrilled by the increased readership that BotB has attracted, and I'd like to keep everyone coming with some Actual Content. I've got some ideas percolating, which will probably not come to fruition but who knows?

So I'd like to say Thanks! to everyone who discovered this site for BotB; I hope y'all will keep your subscriptions and keep checking in. I'll try to make it worth the effort. And, again, for all your gameblog-monitoring needs, check out Best of Board Games.

Monday, December 26, 2005

ANOTHER KIND OF AWARD

Fun new development: The Gone Gaming Board Game Internet Awards. While there are lots of board game awards (trust me), this is the first award I've seen for online content. Lots of categories, too--should be neat to see how it all works out. There's a lot of good stuff out now, so there are many worthy candidates.

Get out and vote! MR&TLU has been nominated for Best Blog, for which I am very grateful. Sites only get nominated once, so feel free to not pile on to the Boardgame Geek for Best Community bandwagon. Somebody's gotta nominate the 2nd-place winner...

Friday, December 23, 2005

TIME FOR A TRIP TO THE MUSEUM

For too long, I've not been to the Pulitzer Museum here in St. Louis. Now, it appears that I have the perfect excuse to go.

CHRISTMAS MINIATURES UPDATE

What does one do with inch-high metal Christmas figurines? This.

Thursday, December 22, 2005

A NEW FAVORITE GEEKLIST?

Usually when I link to a Geeklist it's to a well-done joke, but not this time. I (and, as of this writing, 258 others) was impressed by Randy Cox's statistical view of games, applying (apropos of his avatar, I suppose) some statistical tests I'm most familiar with from baseball number crunching. (Doubtless they can also be used for more trivial purposes than analyzing baseball players and games.) Fun stuff...

ALFRED'S BEST OF THE BLOGOSPHERE

Ahh, back at the ancestral home (since 2002) for two and a half weeks. Good times. As long as I don't forget to put my rent check in the mail, I should be all set. It's good not to have to cook or anything for a while...With any luck, there'll be some good gaming opportunities, as well.

This week's dedication goes out to the St. Louis Blues. Through their brilliant play this season they have inspired many old hockey hands, including this former goalie, that--maybe--it really is possible for just anybody to be a professional hockey player. Every time I watch a game, I feel like lacing on the pads again, driving out to the practice facility (yes, wearing the full goalie kit), and demanding an audition.

I'm just gonna dwell on this a little longer, if you'll indulge me for just one more paragraph. My friend John had a great idea: A "relegation division" in the NHL. Put St. Louis, Columbus, Washington, Pittsburgh, and Chicago in there. For the whole season, they just play each other--that way, the grisly carnage displayed in umpteen Detroit-St. Louis tilts will be avoided. It also helps quarantine the suckiness from the rest of the league. At the end of the season, the two best Relegation teams swap out with the two worst Real teams. I mean, we all know European national soccer leagues are well-oiled organizational machines free of craziness, right? (coughs) Why not bring a little taste of it to the NHL?

Anyway! On to the links!

Two articles of note I found from "non-game" blogs I thought I'd pass along. First, what is the Scrabble score of every active Major League ballplayer? Baseball fans, think of your answer, and then click here. I guessed wrong, but the right answer (which blows the competition away) was obvious once I saw it. In other news, possibly in a more serious vein, we have a nice discussion of the mathematics of Sudoku. There's quite a bit of it, considering you don't need to even know how to count to do the puzzles.

Rick discusses Tom Vasel's Secret Santa project. Should I feel guilty for sending out a game I already owned, rather than one I bought new? I mean, it was a like-new game I never punched out, and it's on his wishlist. Everyone else is buying stuff, though...Personally, I don't care where my game came from as long as it wasn't stolen, isn't all stained-up, and doesn't have a bomb in it, so I figure that's everyone else's policy as well.

Mikko "considers the Civil War a very boring topic for a game", which predictably got my dander up, but then I considered two mitigating factors. First, he doesn't explicitly rule out Civil War books, so he's still a potential future customer. Second, he likes Liberty, which is an excellent thing. (I have a long post brewing called "Civil War Books for People Who (Think They) Don't Like Civil War Books," which may or may not ever see the light of day.)

Mikko also comments on Victory and Honor, which is a Civil War "themed" game he likes. Everyone loathes the rulebook. I've never seen it myself, but I imagine it consisting entirely of stick-figure drawings enacting the rules, Pictionary-style. Drawn by people who have never played the game.

Brian at Tao of Gaming discusses Caylus, as does Jay Little. The more I read about Caylus, the more it sounds like the kind of game I really, really like if it only takes an hour and a half. It seems to take rather longer, though. I still want to play--gotta "see the elephant," to drop in an obscure bit of 19th-century American slang--but I'm no longer convinced that it's both an oven cleaner and an ice cream topping.

At Gone Gaming, DW Tripp is unusually sentimental, and banged out a darn'd good post. Yehuda's ParlorGame Geek is worth it just for "Anklen Memo."

Via Walt, I'm reminded that one of the reasons I'm not heavily invested in miniatures is that, if you do it for long enough, you end up buying any darn thing. Get your one-inch-high scantily-clad metal elves! (I kid, because I love.)

I might be talked into playing this Ticket to Ride expansion. (via Naturelich, natürlich.)

You just don't see many game discussion/Glengarry Glen Ross crossovers, which is a shame. (The GGR quotes have been...expurgated, if you're wondering. Quoting GGR, in a family environment, requires a lot! of expurgation.)

Everything I read about Caylus makes me less enthusiastic; everything I read about Elasund makes me more enthusiastic.

Byzantium also sounds interesting (although I hope I don't get Coljenn's mental block about it). I'd like to hear Joe Steadman give some thoughts about the game, if he can be cajoled into playing it--would the "Battle for Germany" mechanic be an attraction, or a distraction?

Via Ladewig, I discovered the Despair, Inc. webcasts. Mmm...despair. Sweet, sweet despair.

On that joyous note, I wish everyone and their families all the best this holiday season!

Wednesday, December 21, 2005

GETTING TO THIS LATE

(Gettin' a lot of hits today, he says to himself. Wonder why...ahh.)

Greetings to one and all who come to these shores on the direction of Ryan Bretsch. Have a poke around; Best of the Blogosphere returns tomorrow evening--it's a Thursday thing, normally.

Many thanks to Ryan for the nice plug. Also: You're in St. Louis, eh? St. Louis seems to be the hot holiday destination for gamers this year. Must be the hockey and the football. (Rim shot.)

I'm heading to St. Louis, myself, tomorrow morning. BotB should post that night as usual, but it might stretch into Friday. But probably not.

HOW TO COUNT AWARDS?

I've started looking into this awards business. I think that O/U of 150.5 is toast, personally, but we'll see. I've started thinking about how to count these things. It's tricky. Is a "Silver Medal" a separate award from a magazine's "Gold Medal"? I can see it both ways. I've decided to not count any kind of "runner-up" awards--Silver Medals, Honorable Mentions, that sort of thing. I'm counting all kinds of Seals, Marks, Certificates, and on and on.

The most impressive lineup of awards I've seen so far is Creative Child Magazine, which has not only a Toy of the Year, but also a Seal of Excellence and a Preferred Choice Award. Slamwich was Toy of the Year, but somehow missed out on the other two. I sense scandal.

The two biggest categories are "national" awards and parenting/education magazine awards.

QUICK BASEBALL COMMENT

You've got to be kidding me.

That is all.

GOOD STUFF

Do I like literature parodies? Yes. Yes I do. I have several books full of them, and one of the better ones just came out--and is readable online (although I'll probably get a hard copy eventually, for reading-during-breakfast purposes). It's called The Holy Tango of Literature, by Francis Heaney, and the concept is this: What if the great literary icons wrote pieces based on anagrams of their names? TS Eliot, then, writes a poem called "Toilets," William Carlos Williams writes "I Will Alarm Islamic Owls" (one of my favorites), and so on--all in the writer's characteristic style. Catch it here.

Tuesday, December 20, 2005

TEN MAJOR AWARDS!

As those of you who, like me, look over virtually everything on Boardgame News already know, Anagramania has, in the past year, won no fewer than ten "major" game awards. They are:

  • The National Parenting Publications Award
  • The Family Review Center's "Cool Product" Citation
  • The iParenting Media Award
  • It was voted "Number One" (above oxygen, presumably) by Homeschool.com
  • The Toy Man 2005 "Award of Excellence"
  • The Creative Child Magazine 2005 Preferred Choice Award
  • Parent's Choice 2005 "Approved"
  • The National Parenting Center 2005 Seal of Approval
  • My favorite: The "Major Fun Award"
  • The Toy Man 2005 "Seal of Approval"

It is also one of the Chicago Tribune's "20 Cool Games You Might Not Know About," which is kind of awardlike.

I'm inspired. I'm going to track down every single cotton-pickin' game award on the planet. Will I succeed? No. Will I have fun trying? Yes.

If you know of a "non-obvious" award, drop me an email or a comment to this post. (By non-obvious, I mean stuff other than, you know, SdJ, DSP, or even the various "national" awards. I mostly mean stuff sponsored by magazines, websites, that sort of thing.)

What do we think the over-under is, of prizes I can find in the next month or two (by which time I'll probably be sick of the project)? I'm thinkin' 150.5.

Monday, December 19, 2005

THAT'S A BIG BUCKET

I've been reading the rules to Death in the Trenches, a recent game on the First World War. (With one of the less "romantic" names out there. Right up there with Trenchfoot.) It looks interesting--lots of "color" in the countermix, nifty special events, and it's a game where you move armies around and track their divisional strength off-map. There's also coverage of the "sideshow" theaters in China, Africa, etc., which is always fun.

One thing, though, strikes me. Now, I'm on record as saying that roll-to-hit combat resolution--often called "buckets of dice," and common in Block Games, for example--is a fine thing. I stand by that statement, but I'd just like to point out that, in Death in the Trenches, a full-strength French army attacking a full-strength German army could theoretically entail rolling (gulp) one hundred and sixty dice. Holy moly. Now, granted, there are rules discouraging people from rolling that many; in such an attack it'd be foolish to roll more than, I dunno, 40 or 50 of those. Still: That is a bunch of dice.

Do I still have that die-roller program on my TI-85 from high school?

QUICK HITS

I wish I got Russian television. Master is one of my favorite novels; I should reread it, though, since it's probably been a decade since I last read it. I inhaled it back in my freshman year at Texas; that was probably my peak novel-reading period. Inspired by Italo Calvino (on whom more in a little bit, probably), I've decided to re-read stuff. I started with Siddhartha, one of the really important books in my life, for various reasons I won't explore in detail. One thought I got from my re-read is how being a good historian requires being a good listener--not going into the "conversation" with one's sources already knowing what they say.

In other news: Why am I unable to cook rice? I'm a fairly decent cook, at least by the standards of my age/gender demographic. I made a vegetable stew last night (a v. good one, at that) and I wanted it over rice--no luck. I put "real" rice in a rice cooker, followed all the instructions, and it didn't get anywhere. I pull out a box of instant rice I have on hand for such things, and I couldn't get that to work right. Mixing it up with the stew was...OK, I guess. Still kind of "off." I'll have to track down some couscous; maybe that'll work better for my needs here.

On Thursday, I head to St. Louis for a couple of weeks. Any StL-area gamers have anything planned? I hear someone has Caylus, which I'm eager to try. If it's good, with any luck the local FLGS will still have its copies--or else it'll be February, when the new edition (with better money?) comes out.

I'm writing, by the way, from the library, where I'm manning the desk. All the students (except me, apparently) have gone home--or, anyway, aren't on campus. It's deader'n a doornail. All we have around are the "regulars," and not even as many of them. As long as they're quiet and lay off the pr0n and don't print off whole books at a time, whatever. One thing I do at the desk is work a Sudoku puzzle. Usually, for a four-hour shift with a fair number of interruptions, I can kill a good chunk of it. ("What had I just figured out? Dang it..." Reinventing the wheel is a great way to pass the time in such situations.) Today, though, I cranked through it too quickly, and now I'm reduced to blogging about how I have nothing to do, can't make rice, etc. We're getting dangerously close to "normal blog" status here. Ahhh!! Metablogging!!

Be back later.

Sunday, December 18, 2005

SAVANNAH

Wargame publishers--and gamers--are quite fond of the "Series" concept: a line of games that all use the same basic rules, with each entry in it perhaps having its own "specific" rules. For publishers, it's kind of a sub-brand; you can get gamers loyal to, say, The Great Battles of History games and a goodly number of them will snap up every one that comes out. Gamers like them since it's a way to get a lot of gaming for relatively little time and energy invested in learning new rules.

Probably my favorite game series these days is GMT's Battles of the American Revolution series, the first of which, Saratoga, came out in 1998, and we've since gotten Brandywine, Guilford and Eutaw Springs, Savannah that recently came out, and the next stop is apparently Monmouth, once it gets three more pre-orders. They're all fairly simple, as wargames go, and feature nice big counters and colorful maps. Games wrap up in a few hours, thanks to the simple rules and the fairly small size of most of these battles.

The most "different" of them is Savannah. The game covers the entire siege operation, not just the final assault (although there's a scenario for that), and all the subsequent innovations stem from this. When the game begins, the only units on the map are a few Brits (and Hessians and loyalists) holed up in Savannah, busily working on the defensive perimiter. No French or Continentals are on the map, nor is most of the British countermix. Everybody else comes in off-map--the British are let off by ship in Savannah, but the French and Americans have to march all the way across, which takes some time. It's this part of the game that I really love, but I think would bore most gamers to tears. See, there's no actual fighting; it's all about siege preparations, getting your forces in position for the final assault, and the (eventual) bombardment of British and French fortifications. Most of what I study in military history, and what I want to make a job out of, is the preparation for battle--logistics, supplies, operational movement, and so on. Once everyone's squared off and ready to have a go-at, I start to lose interest.

In other words, a game where you spend most of your time marching troops down roads uncontested, digging trenches, and fretting about where to set up siege mortars is exactly what I'm looking for.

Another part of the game I like--but which gives some people fits, I suspect--is the random event deck (not present in the other games). This is a deck of fifty-five cards. Every couple of campaign game turns each side draws one, and it's either played immediately or held for later use (or, if you draw a card that only the other side can use, you just sit on it). These do all kinds of stuff--reduce enemy morale, raise your own morale, delay/eliminate future reinforcements, give your side a bonus when the "real battle" starts, and on and on. The beauty--at least to me--is that only twenty of the things will see the light of day. Genius! There's no waiting for a card, you as the commander can only hope that the Random Event deck--representing everything all kinds of stuff outside your control--smiles on you. I don't think there are any game-breakers in here, but that's based on one solo play and studying the deck, so who knows. It seemed OK.

I wish, in a lot of these card-driven (or at least -influenced) games there were cards that never come out. It'd be interesting to play Blue vs. Gray, for instance, after having randomly removed two cards from each deck unseen. "Gosh, I hope Grant's in there somewhere" seems like a better thing than "I know Grant's in there, I hope he comes out soon."

I also like the weather table in Savannah. It's set in September, which means that virtually anything can happen--and, indeed, you can have a hurricane strike the battlefield (although it's pretty unlikely).

One thing that bugs me about the game is that the movement rates of units in the Campaign Turns (each of which is one or two days of real time) appears to be the same as during the Tactical Turns (each of which is an hour). Not sure I get that.

I'll forego a detailed treatment here of how a turn works, etc. Anyone interested should check out the series's web page and anyone with a glimmer of interest in the series should grab Guilford, which GMT is selling for $20. I wouldn't recommend Savannah to newcomers--unless they have an abiding interest in siege warfare or Savannah history, of course--as it's so different, and may be kind of an acquired taste.

Looking at the series page, I'm intrigued by that "Muddying the Waters at Brandywine Creek" article, which is a fairly extensive variant that rachets up the fog of war element considerably. Not sure it's worth the effort, from a purely "game" perspective, but as someone always on the lookout for more uncertainty in wargames it's an endeavor I support.

Friday, December 16, 2005

PACKING UP THE SLEIGH

Secret Santa assignments are out! My gamer didn't want Kuk-Nuk, but s/he did want one of my like-new games I've been looking to trade, so that's cool. It's kind of a delayed-action trade, if you think about it.

TYING UP SOME LOOSE ENDS

UPS, miraculously, did have my package ready to pick up at their "Customer Service Center," open three hours per day. On Wednesday, the UPS guy showed up at 7:15 PM--ironically, if he had shown up that late on Tuesday or Thursday, I'd have been home! Ah well. (Fun fact: You're supposed to sign your name on their electronic signature doohickey if you receive the package at home, but print it if you pick your package up at the CSC.) A few people (all "older," in the current idiom) were at the center shipping a package, which seemed strange. It's in the middle of an industrial park; surely they lived closer to a UPS Store? It seemed very complicated to ship a package from the actual UPS Center; everyone who was doing it needed a lot of help.

I wrote a vaguely testy email to the registrar, expressing my desire to not be dropped from my classes, and got two emails in reply. One was a similarly testy email asking that I not pay my fees late. The other was a mass email to the student body noting that the Registrar and Bursar's offices had magnanimously decided to extend the payment deadline to Monday. My guess is that mine was not the only testy email.

Setting up Savannah now. It's very...different. We'll see how it plays. It's hard to make a decent game on a siege; I like the approach but, again, no guarantees that it'll work as smoothly as indicated.

Thursday, December 15, 2005

ALFRED'S BEST OF THE BLOGOSPHERE

After a long couple of days struggling with UPS and the MSU Bursar's office, it's good to come home, have a nice bowl of soup, and toss together some links. Especially since it's the end of the semester--1/4 of the way done for the MA, if all goes well. Good times...

This week's dedication goes out to Louis MacNeice, an--Irish? English? He never figured it out--poet I'm rediscovering these days. I first learned of him in the marvelous class on 5th century Greece I took back at UT under Peter Green--whose books everyone should read, by the way. Dr. Green liked one of MacNeice's lines in particular, from one of his later poems, Charon (1962): "If you want to die you will have to pay for it." It's a line that stuck with me. I won't quote the entire poem, but the last few leading up to that one:

...He looked at us coldly
And his eyes were dead and his hands on the oar
Were black with obols and varicose veins
Marbled his calves and he said to us coldly:
If you want to die you will have to pay for it.

He's not always pessimistic, just...usually. I like the image and rhythm of his poems. (That was a good class for discovering poetry: I also found out about CP Cavafy and Yannis Ritsos...and, yes, we did read some stuff from 5th century Athens.)

On to the links, as I like to say...

Chris Farrell reviews Havoc, and others. He makes an interesting point about the trend of Funagain getting exclusives. I'm not sure I'm on baord with this. I got Havoc from Funagain, mostly because I could pile it on with something on sale and something used that I also wanted. I'm glad I got Havoc, but it's tough. That said, I understand the possible motivation of a small company like Sunriver taking care of distribution at one stroke. What makes me itch is Rio Grande only selling Carc: The Discovery through Funagain. Luckily, you can (sometimes) get the German version from Boulder. In other Havoc/Sunriver news, we have been presented with a financial graph of the company the past few months. Let's go, green bars!

Yehuda makes two appearances. On Gone Gaming, we get a list of Top Ten Problems with the Game World, not all of which I agree with (I'd prefer to keep historical games around, personally) but they're certainly thought-provoking. He also has another of his trademark (if he doesn't mind me using the term) game-based literature parodies. Having gone through a lot of Tennyson, including Ulysses, it's good stuff.

I've played games with Allen Varney a time or three--good man, good writer. Check out the Escapist if you haven't. Over at Mr. Nizz's place there's a little give and take about a recent article he wrote about grognards. I'm about as young as grognards get, at least the hex-and-counter kind (the miniatures draw in a younger set, in my experience), and I'm not sure where the "next generation" is coming from, myself, although I suspect there will be a few to keep the niche tidy for a while yet. The games are better, and they're starting to get a little (a little) less complicated. Also from Mr. Nizz, I decline comment concerning my own loser score.

I'm intrigued by a Märklin edition of Ticket to Ride. Yeah, I kinda wish it was Age of Steam, or Stephensons Rocket, or...some other train game, but I like it when "our" games cross into other hobbies. It looks like a bang-up production, too.

Speaking of production quality in train games, warping looks like a major problem for Railroad Tycoon. The set they had at the local game store had the same problem. What the heck? Did Eagle go to a new board company? I haven't had that with their other games. Mine's not leaving the box just yet...

Behold the power of ABotB. That can't be all me though, can it? Is that seriously 9100+ hits a day? (What's a "request"?) Heck, I only get 60 or so a day, plus another 50 or so Atom/etc subscribers.

I linked to Chairman Mike's EastFront AAR; piccies are now up, from the Russian and German perspective. Gotta watch those command radii...

That'll do it for this week. Until next time, happy gaming!

I'VE CLEARLY DONE SOMETHING WRONG RECENTLY

Just got an email from the University.

Congratulations on the completion of the Fall 2005 semester!

Thanks.

This is just a friendly reminder that your registration fees for Spring 2006 are due today, Dec. 15.

Ah, poop.

You can pay in person, by phone, or through the internet via your Financial Info page.

Well, here I am at the library. I guess I'll do it online.

So I work my way through, and I'm told that my charge won't be posted until...tomorrow! When it's too late! When they'll drop me from my classes! Yay!

"Um...Charlotte? Would it be OK if I made a personal call?"

So I call the bursar.

"OK, I just paid my fees online. Does that count as paying today, the fifteenth?"
"No."
"Well...I just got the email, and it said I could pay online."
"You can. It's just that it'd be late."
"So am I going to be dropped from my classes?"
"Maybe."
"Maybe?!?
"Let me check."
"Great."
"OK, my guess is that you won't get dropped from your classes."
"Your 'guess'?"
"I'm almost positive."
"Um..."
"We probably won't get through the paperwork until the end of the day tomorrow, so you should be fine. You're a 'W.'"
"You've gotta be kidding me."
"If you don't want to worry, you shouldn't be paying late."
"I paid today!"
"No you didn't."
"Can I cancel the online part, and pay over the phone?"
"No. Listen, you'll probably be OK. Thank you for calling the Missouri State Bursar's Office!"

Dealing with University bureaucracies: Always a treat. Sure, I should have remembered to pay this thing earlier, but I also wish I'd gotten the stupid email earlier...

Wednesday, December 14, 2005

OOO! I HATE UPS

So, theoretically, my copy of Flying Colours is coming in from GMT. I got the UPS tracking info and everything: Said it'd be here on the 13th. And, lo and behold, it appears in Springfield on the 13th, right on schedule. Not that it got here, mind you, at my apartment. The UPS driver on this route has taken to hitting my complex towards the end of the line, at around 6 PM. The problem is that I work/have class either ending or starting at 6, so I'm never here, and the apartment office--which doubles as a package pickup--closes at 5. I imagine that several people in this complex, say, work or something, so I can't be the only one with a problem.

So, I call the number, and they inform me that they'll try to deliver it again today...right around 6. That's not gonna work. I ask if they can have it delivered earlier in the day: No. Can it be delivered on Friday, when I'm home? No. Is there any way I can get my package? Sure, they say, they'll hold it for me so I can pick it up at the station at my "convenience," which is a tricky thing since they're only open three hours a day and not on the weekend. The hours they're open, by the way, are during my shift at the library. Whee! Anyway, I'm assured that they won't use up my second and final attempts at delivery.

So, tonight, I come home and I get another sticker, informing me that I can either be home on Thursday by jiminy or else GMT's getting it back. And everybody I know at school either works all day or has gone home, my neighbor works, etc. I just can't be in my apartment, or have anyone else there, between 5 and 6.

In a previous drama--when I lived in the dorm, and a package was due to arrive on a holiday, when the packages would be refused--I tried to change my address, which they claim is an option, and they just ignored me. So I'm not up to trying that again.

I'm at the point where I don't want to shop somewhere that ships by UPS, this is such a pain in the butt. The trouble is that, for UPS, I'm not a "customer" so I can just die as far as they're concerned.

(And yes, I know what time of year it is. I know they're absurdly busy. I still don't relish the prospect of having to pay to ship that idiot game again.)

Tuesday, December 13, 2005

MORE BGG-BASED COOLNESS

Check out the BGG Secret Santa Project being organized by Tom Vasel! What a neat idea. I've signed up--please please please let me get someone who wants Kuk-Nuk.

Monday, December 12, 2005

MORE FUN ON BGG

Again: Maybe not the most in-depth, informative material in existence, but I still liked it: Facts About Caylus. A great commentary on the hype--which may be deserved, for all that--surrounding the game. That, or it's a bunch of game puns and juvenile humor. I mean, whichever.

TREASURE CHEST ENIGMA

One of the best-loved--and most expensive--go books is back in print! Nakayama Noriyuki's Treasure Chest Enigma has returned, value-priced at $25, from Slate and Shell. It is, perhaps, not the book to read if one wants to become Shodan in as efficient a manner as possible, but it has other charms. 22 sample pages await from the page linked above.

Saturday, December 10, 2005

QUICK SPORTS NOTE

Oops.

The recent Cardinals trade--a half-decent relief pitcher for two sub-awful Rockies scrubs--I won't get into.

ANOTHER BULLET DODGED

So, I mentioned in the latest BotB that it was going down to 6 F on Thursday night/Friday morning. Well, it did. Meanwhile, the two apartments across the hall are occupied by, I guess, heavy travelers and they're only actually inhabited nine or ten days a month. To save money, the rentors each decided to turn off the heat. The apartment building--recently constructed--doesn't have insulated walls between the apartments.

This perfect storm of bad tidings can lead to but one conclusion: Pipe goes blooey. It kept on going blooey for almost 24 hours, I'd guess, since my neighbor and I didn't call until the water in the hall got really bad, around 11 PM. Hey: We were dry. Meanwhile, the folks across the hall got flooded pretty bad. (By the end of it, I got a tiny bit of water sneaking under the door through the waterlogged carpet in the hallway. Tonight: Towel. Tomorrow: Bead of caulk.)

Best line, from my neighbor: "Glad it wasn't me. I'd hate to have to replace my guns."

I feel like my game collection and I are being persued by some kind of Water Demon--first the rainstorm in Dallas, now this. Evaded capture twice so far...

Thursday, December 08, 2005

ALFRED'S BEST OF THE BLOGOSPHERE

We're back!

Since I took two weeks to get this done, there are two dedications.

The first is to Scho-Ka-Kola, the caffeine-infused chocolate without which I don't know how many papers wouldn't get done by students around the world each calendar year. They're like legal, chocolaty amphetamines.

The other goes out to The Hobby Shop, my favorite little FLGS in St. Louis, which after twenty-three years of business is being (essentially) forced out of it. I've mentioned them a few times in this space. It wasn't the perfect game store, but it was (and is, until sometime in mid-January, probably) one of my favorites. Ken, the owner, never really got a handle on the "euro" phenomenon, and didn't cary many wargames, either. He meant what the name of the store said: This was a store catering to all kinds of "manly" hobbies. He had model rockets, miniatures, plastic model kits, Pinewood Derby stuff, military history books, the works. Ken defines "friendly" in "friendly local game store." The store was wrecked about eighteen months or so ago when a drunk driver--uninsured--drove all the way through his store one night, dented the back wall, and caught fire. Ken hasn't seen a dime yet, and managed--against the best, combined efforts of law enforcement, the City of St. Louis, insurance agencies, builders, and banks--to reopen, but the debt was just too incredible without any money coming in from the driver to keep going. And so one of the longer chapters in St. Louis gaming is coming to a close. Until it's gone, THS is selling everything at 20% off, and he *will* special order. So, if any StL-area gamers want to chip in a few bucks, check out The Hobby Shop down on Hampton. Call ahead...Euros, except for the very few he has, will need a special order.

On to the links!

Is Boardgame News a blog? I mean, it kind of is. Some parts are bloggier than others. I suppose I'll keep my rules from Gamefest: The "news" isn't a blog, the article-like thingies are. There's kind of been a very strange, esoteric argument over this point that I don't want to be dragged into, which is why I'm hedging here.

Anyway, over at BGN there's been some good stuff, some of which may be more "newsy" than "bloggy" but I'm past caring:

First, forget 3-D Settlers: Let's have more games rendered in Chocolate.

An optimist interviews Mikko Saari, who shows off his usual good taste in his list of fine blogs. (coughs) This IbaO was also listed on the 'Geek and on Tom Vasel's own site: For whatever it's worth, I got one hit from The Dice Tower, one hit from Boardgame News, and four from the 'Geek. BGN is still establishing the brand, I think, based on one (1) data point.

Keep an eye on 'em, at any rate.

Bitz Quiz! Bitz Quiz! Woo! I never get enough of these things. (My score: 12.)

I've mentioned before that whenever I read a paragliding post on nimrods I feel like taking up a new hobby. That is still the case.

Sometimes I like kitchen-sink wargames, sometimes I don't. Judging by the returns on Triumph of Chaos, I'm definitely going to have to wait for a "like" phase before I bust it out.

Good stuff from Rick's Boardgame Blog. First: Would I rather have my 1030 games (per BGG), or Rick's 40something that he actually plays regularly? Toughie. I go back and forth. As it is, I don't feel the need to get rid of all but the, say, 100 I either play or would like to play regularly; at the same time, if I had to rebuild there's no way I'd ever try to get back to this many. Check out the Die Macher posts too: The Deal for background, and The First Campaign.

Via ChiyoDad I learned of the Go Aggregator, which looks like a good thing. Anybody care to toss one together for "our" kind of boardgames? A euro/wargame one, though, would probably need a lot of subcategories lest it get out of control.

At Gone Gaming, we have Shannon Applecline's List of Do's and Don't's for Game Component Design, which with any luck will be widely disseminated. In other news, Grogs made even less sense than usual, in two (2) installments. He is an inspiration to us all. I am not worthy to link to them.

Chris Brooks, unlike your humble blogger, has a tasteful game room. Personally, I went for sturdy plastic utility shelves, bought for diddly squat and screwed into the wall. I do have some nice art on the wall, though; I like the box art idea. Along with some pieces I bought from an artist acquaintance of mine, I also like to put up, in frames, some of my favorite wargame maps (one of the advantages of paper maps). Right now it's the map from Savannah (detail here), a game I may finally get around to playing now that the semester's (almost) over and I can relax a bit.

At the Gathering of Engineers, the Question of the Month is: What games do you want, but not own, and why do you not own them? Nobody asked me, but here we go. For wargames, I'm looking for the Ironclads games, the old SPI Russian Civil War, and whatever games I can find on the Civil War in the Trans-Mississippi and Far West theaters that I don't have. I don't own them since, well, I'm too cheap/broke to pay the going rate for them, that's why. For Euros...well, I'd like replacements for the copies of El Grande and La Citta I seem to have frittered away at some point. Again: Just not willing to pay what it takes right now. I'm also on the lookout for Union vs. Central, which looks just wierd enough for me to like. It gets high praise from my brilliant, handsome, and gentlemanly American West professor (who may or may not be reading this, but is definitely grading my term paper right about now), which is a good sign. I don't own it since I just haven't been able to find a copy.

Yehuda: He can be bought, for the low-low price of one game. I think you only become "big" in the gameblogging world when someone sends you a free game, which I'm still awaiting. The problem is that all the game companies have (rationally) decided that I'm a sufficiently big sucker for buying games that I don't need much persuasion in the form of free product. But hey: Game companies? Got a game? Shoot me a line, send me a copy, I'll get it played and toss a review up. Not going to guarantee that it'll be within time period x, given the tangled scheduling web of Springfield-area gamers, but I'll do what I can. No guarantees I'm going to like it, either.

Buncha Austinites got together and played a bunch of games and I wish I was there, since they're mostly ones I'm interested in. (Hi Jeff! Hi Marty! Hi Dan! Hi...other people!) Elasund...Techno Witches...Carc: Discovery (DiscoCarc?)...Code 777...sigh...

I liked Why Religious People Shouldn't Design Board Games from Mark Jackson. A lot of "Christian" games are horrible wastes of cardboard, but I'm not sure that's a problem with religious game designers. I think it's a more general problem--look at the poor quality of a lot of TV, movie, and book tie-ins. Most of them are tedious roll-and-move, "answer a stupid question printed on this card," or whatnot. Bad games sell sufficiently well to encourage people to keep making them. My question: Think of how bad that "Heaven and Hell" game would have been if it had been designed by a good old-fashioned predestinationist!

I enjoyed two of the recent Thoughts of Chairman Mike--his replays of Under the Lily Banners and EastFront. Always a fan of wargame replays.

That's what I got...time to trundle off to bed, as it's getting down to six tonight, which according to the Weather Channel beats Fairbanks. (6 F = -14 C.) I hate complaining about the cold since I know I have Finns and Alaskans reading this, but I submit that this sort of temperature's a mite chilly for almost anyone. I haven't had to turn on my heater yet, though--that's what a one-bedroom apartment, partially underground, inhabited by a guy who runs a computer all the time and bakes as a hobby will do: Keep everything nice and toasty.

Keep up the gaming, everybody!

COULDA BEEN A CONTENDA

Genius!

I'm given to understand that there are people who don't work in libraries who enjoy Unshelved; having worked at one for just three months, though, has given me something of a special bond with the good folks at Mallville P. L.

Three papers up; three papers down. One good, one OK, one...we're not talking about that one. Just not going there. I'm in good shape; I've been treating my body like a temple the past couple of weeks--granted, kind of in the same way the Visigoths treated temples, but you get the idea. I'm in better shape than the apartment, at any rate.

Two weeks' worth of BotB coming up this evening.

(Peeks out window: Snow! 1/4 inch of it. Time to break out the toboggan! Or not.)

Monday, December 05, 2005

POKING MY HEAD IN

I'm not done with my papers, but I need to do something else in the whole world other than write papers for just a second.

First, congrats to Josh for winning the Tajmahalfred Spielbyweb Amun-Re game! My usual strategy is to sandbag in the Old Kingdom, and spend my way to victory in the New. I tried that this time, too, and it earned me third place, three (as of this writing) points back of Josh. (I say "as of this writng" since he may have a relevant power card.) Maybe I need to take the Old Kingdom a little more seriously? I like my general idea, but there's such a thing as being in too deep of a hole.

Second, I'd like to point out, in case it ever comes up, that nobody should ever bring a clock radio into this apartment. They die. I set my alarm to turn on at 6, so I can hit the snooze button a couple of times and get up at 6:30, and get some writing in before work at 10. I hit snooze...and instead of snoozing, the idiot radio resets itself to midnight, Jan. 1, 2001. And turns off the alarm. Fun! Somehow, I wake up at 9:30, and as I scramble to get dressed and head to work (arriving just in the nick of time), I have a word with the radio. Let me tell you: If human curses had any effect in this world, a hole would have opened up and sucked that radio straight into the bowels of the earth. (Or maybe it'd have sucked me down.)

Third, Mexican restaurants. I finally went to the joint right next to my apartment building. It was OK, but I was a little burbly later. Anyway, the point is that there are two ways a good Mexican restaurant can go. First, it can be a High-Class establishment, serving margaritas and overpriced fajitas to, for the most part, middle-age women on Girls Night Out and/or "fancy" frat/sorority dates. The other correct kind of Mexican restaurant is the true Dive, where you sit on folding chairs and suck down a Jarritos soft drink at a table from Goodwill and eat some seriously cheap food. Honestly, some of my favorite dining experiences are from eating at little holes in the wall in south Austin. Best ceviche I ever had at one of 'em. This place in Springfield was trying to eke out an existence somewhere in the middle, which just wasn't working out. It seemed wrong. It had all the cheesy decorations and Corona banners that mark the Classy Joint, but the crummy furnishings and silverware of the Dive. I wanted it to give up, to embrace the Dive within. Scrap the professionally-produced menu and just hand out some photocopied job with a soda ad on top. Have a drinks list that doesn't go beyond Dos Equis, Jarritos, and Mexican Coke, and you get it yourself out of the fridge. Scrap the idiot fried ice cream. Have too much flourescent lighting and blast horrible Mexican pop music out of the speakers. Finally: Tear up the carpet and put in linoleum. And have one of the scrawny adolescent busboys sitting in the corner, watching Telemundo and observing customers enter and leave.

Dining experiences are all about atmosphere.

Something I was thinking about, walking to the Hacienda for lunch. Imagine the perfect game. It's not anything you've ever seen, but it's an instant sensation when it comes out; everyone knows that this is The One. Reiner Knizia calls a press conference when it gets released, declares it "too perfect...too beautiful..." and forms a monastic community dedicated to meditating on its deep perfection. It's amazing--it's like the Smoo of the game world; if you want a deduction game, it's a deduction game; area control, you can do that. It's anything, and everything.

It's perfect.

How much would you be willing to pay for it?

I mean, there are some of us (named "Alfred" and "Mikko," among others) who have shown a willingness to plunk down $moolah for Splotter games, which, while great, are by no means the apogee of game excellence. Would you pay...$50 for the best game ever? $70? Descent costs $80; you'd pay more for a game that's even better, right? $100? Some guy paid me close to $200 for a copy of Hannibal: Rome vs. Carthage, which isn't better than this theoretical game.

Imagine, furthermore, that for some reason--say, protective elves--the game can't be copied; if you want it, you have to play a real, original copy of it.

Personally, I'd be willing to pay some pretty serious money for the Best Game Ever, considering how much I've plunked down for mediocre games over the years.

Now then: What if this game consided of two cards (linen finish), a six-sided die, a plastic poker chip, and a sheet of rules that's one paragraph long?

It's still the best game ever, right? I mean, if you had a choice between spending $40 on this or on any other game, you'd be crazy to buy the other game, since it'd be worse. You'd choose to play the cheap-o Best Game Ever over anything. Even though this game comes in an envelope and costs maybe forty cents to produce. It has essentially no bits. I mean sure: Linen-finish cards, but still.

The point is: How rational is it to say something like "For fifty bucks I expect a mounted board" or "Ten bucks for thirty cards and a few tiddeldy winks? Scam!" I mean, I sometimes say stuff like this, despite my sometimes more "rational" nature. I think we all do. Part of it is because we have trouble quantifying Fun in any meaningful sense. Bits we have a better handle on.

Then there's the old notion that products have an intrinsic worth, something other than the utility we derive from them. A wargame with a mounted board is "worth" more, intrinsically, than it would be with a paper map--even if everything else stayed the same.

I know there are aesthetic values, as well. For me, I usually (try to) think of nice bits as an extra, and usually (try to) think of buying games in the abstract.

I think, though, that if the makers of my Best Game Ever tried to get $60 out of the consumer for each copy, people would scream bloody murder on BGG, but continue to pay that much or more for Descent and other games, despite getting less fun for the money--just so they don't fell like they're getting "ripped off" by not getting as many pretty pieces to play with. (Other than Br. Reiner's fellow monks, of course.) Maybe it's me; after all, I'm just the guy who wanted a restaurant to rip out all its atmospherics.

Sounds like a Musings On topic: How much are bits worth? I'll have to file that one away.

Back to the Code of Hammurabi. See y'all later...

Thursday, December 01, 2005

ALFRED'S BEST OF THE BLOGOSPHERE

...is takin' the week off. Sorry. I have papers due Monday, Tuesday, and Wednesday, and they could be in better shape than they are.

Except to just point out The Designer's Rules. Everything's just so much more clear now...