MY (EXTENDED) WEEKEND
At 3 PM on Sunday afternoon, on US 75 just north of downtown Dallas, I started laughing hysterically. By any reasonable standard, it had been a five-star weekend. I did some schedule rearranging at the library, and took a long weekend off (coinciding with Missouri State's "fall break"), and headed to Austin to poke around the libraries and spend time with my friends from my undergrad years.
The trip down had been unusually smooth. I had a "police escort" through Oklahoma, which may or may not have made travelling down US 69 much faster; neither the highway patrollman nor I will ever tell. (At least not here.) No traffic at all through Dallas, and not a smidgen of trouble south to Austin. I arrived at Jeff's at 2 PM on the dot, recovered briefly, and then went over to say my goodbyes to Poland-bound Russ.
That was cool. It was strange to see that house, where I spent the vast majority of my Wednesday nights in college playing games, empty and dark. It was also strange to see it in broad daylight--it has green trim! Who knew? Russ was kind enough to let me take away or buy a few of the remnants of his collections of games and Go World magazines. After this, I did something I never did in my life, namely lock my keys in my car. I was freed in just half an hour or so, and I'd like to take the time now to tell one and all that Star-Rite Towing & Locksmithing provide fast, courteous, and professional roadside service, and I salute them.
Got a few games in, too. I played Havoc for the first time, a pair of three-player games against Tim and Adam. It was pretty good, but with three it seemed as though that straight flushes were a bit on the common side. I'd like to play this with more players, see if the cards get a little tighter.
Played some old favorites, too: Flowerpower, Ingenious (a glorious victory with Jeff against Adam and Marty in a partnership game), Attika...and another new game, Parthenon, which has been getting a fair bit of buzz.
Marty and I played a three-player "short" game (two "years," not three) against...somebody, I forget his name. (Sorry!) Marty won; he and I declared it "interesting." Now, a lot of times I say "interesting" when I mean "I'm not sure if it's good, but there's something here." I don't mean that this time; this time, I mean "This game is terrible and I'd prefer to never play it again." Chris Farrell mentions my big problem with it: The cards that provide harbor conditions and sea travel events are ridiculously powerful. I could have won that game, but in one turn both my fleets were wiped out by storms. Whee! That put me in a hole I could never get out of. Previously in the game, I stumbled across a huge windfall--equally due to my play. I think, for a "serious" euro game, this level and influence of luck is absolutely preposterous, and I don't think it adequately represents the realities of long-distance trade, either.
So I call "BS" on Parthenon. As Chris also mentions, though, there's some good stuff in the game, so there is an actual "interesting" aspect to the game. I'd like it better, a lot better, if it had a few changes. First, the game should have more years--even more than the "full game's" three--The cards need to change around more often. Second, the magnitude of the cards' effects needs to be toned down. As of right now, they absolutely drive the game and can overwhelm any decision the players make very easily. They need to modify and influence player behavior, not negate it.
I like the "wonder" powers, I like how it feels as though you're building a civilization, it's just that all the good parts go by the wayside when it's time to discover what the seas and fates are up to. In a three-player game, trading between players was often not so useful; nobody seemed to have the "right" rare commodities, and basic commodities are...not so useful, most of the time. There's better out there, and if the system and mechanics ever get cleaned up and paired with better cards, I'd love to try this one again. It has a lot of color, and clever rules...
Tim was kind enough to tell me about a gas station with relatively cheap gas, about $2.46 a gallon--ten or twenty cents lower than most of the stations in town. (If thirty cents more expensive than Springfield gas.) I tried to get there right before I hit the highway, but word of this place had spread fast and it had turned into a Lord of the Flies situation--lots of honking, rude gesticulating, near-accidents...just a bad scene. I decided--after almost getting rammed by a huge truck "racing" me to a pump--to get gas at the next station...which had nobody gassing up, which was selling gas for $2.49 a gallon, and where I didn't feel like somebody was going to whip out a gun. Great times...
One of the big goals of the weekend was to get my games back. See, when I graduated, I was planning on moving to Lithuania--and, in any event, all my stuff wouldn't fit in the van going back home, so I left a fair number of games with friends still in town. It was generally assumed that they'd be in their keeping for, I dunno, a couple of years, tops. Well, here we are, five years later...
There were only a few games I forgot I ever owned, and a few more I wished I'd forgotten I ever owned. (J.U.M.P. into the Unknown, anyone? How about Plague and Pestilence?) By Sunday morning, they had all been collected together, packed in big cardboard boxes, and after some Tim-assisted rearrangement of the back of my pickup truck, all the boxes were loaded in and I was ready to head back north. It was great to get the whole "family" back, as I sometimes mockingly call the collection.
I was nearing Dallas, and suddenly thought to myself Gettin' dark. Evening already? Looked at my watch: 2:30. Hm. I then had a vivid thought for someone travelling with several cardboard boxes full of cardboard and paper in the open bed of his truck:
I wonder if it's supposed to rain?
Shortly thereafter, I saw the first drops of mist on the windshield.
I had a few options here. It looked like I was on the leading edge of the rain, and that it got clearer farther north. I also had an appointment later that night in Springfield. All this combined to talk me into the notion of driving like an escaped convict to get past the clouds as soon as possible. Which, of course, just meant that I was about to hit traffic...just as the rain really started to pick up.
And that's when I started laughing, at the impending absurdity of it all--waiting years to get the games back and now they all get turned to mush in a rainstorm...
OK, now what?
Again, a few options. None of the boxes was packed-packed, with games and books right up to the top. So, any damage would only come after the tops of the storage boxes had soaked all the way through and then started dripping down--or, worse, the tops of the storage boxes were soaked and torn away. I was still moving at a reasonable speed, so the turbulence caused by the cab might drive off a lot of the rain--but if this traffic got worse, and I was forced to stop here on the highway, that'd be all she wrote. I moved the rear-view mirror around, and the boxes still looked not-soaked, for the most part.
I remembered I had a tarp in my toolbox in the truck bed, and vaguely knew how to attach it. If I could get off--and under something covered--I'd be in good shape. I didn't like my odds of getting off and immediately finding a parking garage without having to stop at a few lights, though. So...on I went, hoping that I'd miss having to stop entirely before I could find an easily-accessed garage or gas station.
This is already dragging, so I'll cut to the chase: I did eventually pull off, in Allen TX, and the boxes had just a few big drops on them by the time I got the tarp on. It got me thinking, though, about what would happen if I were to lose all the games somehow. Would I replace them? No, probably not; it took ages and ages (and $$$ and $$$) to get all these together; I'd probably have a whole different strategy the next time around...if I wanted to stay in at all. I could see just...moving on, if something sudden and catastrophic were to happen to the games. Probably, though, I'd get games again, but only about thirty or forty, tops. A shelf or two. My relationship to the hobby would be totally different. No more collecting, no more studying games and having the big library people can draw on, no more being "that guy with all the games." I'd become...another gamer.
Shudder.
It's easy to be philosophical, now, with all my games safe and sound (relatively speaking), and not facing the prospect of not having them all.
I did decide, though, to have not quite so many games around. Maybe sell, I dunno, fifty of them. A hundred? Two hundred? Who can say, but it's time for a cull, and a fair-sized one. Anyway, Kuk-Nuk is outta here one way or another.
With all the drama, I missed my Springfield appointment. Ah well...
On Monday night, George and Terttu Hummasti were kind enough to invite me (and three others) to their lovely home to play a few games. These were the first non-solo games I'd ever played in Springfield (well, except for Clout, I guess), so it was something of a momentous occasion, if only for me. We played Acquire--which I won, for the very first time ever. I'm not exactly sure how that happened. I then taught the crowd Dragon Delta, which seemed to be a big hit; George won that one. That's probably the best game for introducing the "programmed move" mechanic to people. My sense is that this isn't a RoboRally crowd. (Not a bad thing, in and of itself.) We closed out the night with a game of Medici, where I finished an exceedingly close third--three points behind the winner! A grand time, methinks...
All in all, about as good a weekend as I could have hoped for. Many thanks to Jeff and Jonobie for letting me inhabit their guest room again; to them, Adam, and Tim (and Marty) for housing my games lo these many years; and to everyone I got to see and play games with this long weekend.