ON THE TABLE
I've been looking over a game I've had for a little while, but never got around to investigating, The Bridges of Shangri-La. I like what I've seen thus far. It's that rareish beast, the multiplayer game of complete information and no luck. My only problem with it is the theme. I mean, it's OK, but it's kind of...odd. I mean, I like the idea of Yeti-Whispering, which is one of the things you become a master in in the game, but it doesn't seem to be an integral part of the theme. And if you have the blue pieces, you're supposed to call your side "Ba-Lao." Does anybody do this? No. No they don't. (Yes, it's a German pun--blau. All the color-names are like that.)
So, for the rest of this discussion, I'm going to pretend it uses a completely different theme, one which I think works much better. Why? Because it amuses me. I'm only ("only") going to change the names of things for this review, not the mechanics. You will get an idea of how the game works from this, but if you actually sit down and play it you might have a bit of a learning curve. Hey, if you want a real review, go read Greg Schloesser or something.
Anyway.
This is a game about the balkanization of the Liberal Arts in contemporary Academe. (Shangri-La = Academia. Not a stretch.) Each player represents one of the so-called "dominant paradigms," all-encompassing ways of filtering one's experience, the grand unifying Theories of Everything that seek to dominate academia: Postmodernism, Marxism, Gender Studies, and Postcolonialism. The board has thirteen universities on it, each of which has seven liberal arts departments: History, Philosophy, English Lit, Classics, Comparative Lit, Anthropology and Sociology. Each department at each university can only hold one worldview, mostly because of interpersonal issues that rarely involve research per se.
Each university has three or four links to other universities, which--again--are mostly personal rather than institutional, and are easily broken, as we shall see. At the beginning of the game, these intact links are represented by neat little wooden bridges. Each player takes a color, which has six counters (representing professors) for each of the seven liberal arts.
The board starts empty. The beginning of the game sees each paradigm inserting its first professors into the various universities. (This represents the early sixties.) Each player takes one counter of their color for each of the liberal arts, and in turn they place them on the board in the appropriate department. Each university may not start with more than three counters, no two of which belong to the same player. (Thus, at the beginning of the game, in a certain university--let's call it "Duke"--the Postmodernists could have professors in the English Lit and Comparative Lit departments, while the Marxists dominate Anthropology. No player can now put pieces in here during the beginning phase.)
After each player has placed their starting counters, the real game begins.
On your turn, you may take one of three actions:
- Place a Professor tile, or
- Recruit grad students, or
- Send your grad students into the job market.
Placing professors is one way of having your faction infiltrate other departments. If you already have a professor in one department at a university, that professor uses his or her influence to get their buddies into another department. If there is an empty slot at a university, you may place one of your counters in there. You may not displace another faction using this type of action.
Note that this only works if you already have professors in there. You get your professors into new universities by training and placing grad students.
To recruit grad students, you take any two counters from your supply and place them atop professors you already have on the board. Professors are very self-absorbed, and thus may only train one grad student at a time. These two grad students don't have to be placed in the same university. (Grad students also--very realistically--don't have to leave by a certain time; they can take incompletes and stay ABD indefinitely.)
Eventually, though, you'll probably want to approve some theses and kick them out into the job market. To do so, you take all the grad students at one university--your students and those of others--and hike them over to a new university to try to get jobs. You do this by moving them over one of the bridges, which gets burned behind you (taken off the board), as the universities rift over the poor quality of new professors sent across.
Each new-minted PhD tries to get a position at the new university. If the department position is open, with no counter, then the new guy gets in automatically. If the department is already occupied, however, it gets tricky.
Universities are very status-conscious, and each university knows if it is more or less prestigious than its neighbors. Prestige is measured in how many professors and grad students it has: A university with four professors, each with a grad student (eight points), is more prestigious than one with five professors, but only two grad students (seven points). (My new theme doesn't work so hot here.) If that's tied, then the university with the most professors is more prestigious; if that's tied, then whatever university is being moved to is more prestigious. You count the tiles in the university before you start moving (thus, if you move the students from the 4 profs/4 grad students university, that counts as eight, not four).
If you're moving a student to a department that your faction already controls, then your PhD gets a mere post-doc and remains a "student," and can be moved later. (You put the counter on top of his "new" professor.) If you're moving a student onto someone else's counter (or counters), if you're moving from a more prestigious university, that new prof overthrows his opponent's domination of the department and begin his own regime. If you're moving from a less prestigious university, that student goes into retail (i.e., goes back in your supply).
If all the bridges to a university are burned, then that university is frozen, and no new professors can be placed or students recruited or moved. Once all but two universities are frozen, the game ends. The player who dominates the most departments wins; if there's a tie, then it's whoever controls departments in the most different universities.
It's a neat idea. The nub of the game seems to be the timely recruitment and graduation of grad students, as that's how you really spread your gospel around. Placing professors seems like more of an endgame sort of thing to me. Not that I'd know.
I like Colovini's work; his stuff is pretty abstract but usually I find it pretty fun (Cartagena, Magna Grecia, Carolus Magnus...). I'm eager to give this one a try, especially if I can manage to get my "theme" in wider acceptance.
(Apologies to most of my regular readers, who are techies and thus not too exposed to the vagaries of the liberal arts departments and their politics. (At least I hope you're not.) Like I said, hit Greg Schloesser's review for a straight-up version. He does this sort of thing better than I anyway...)